An interdisciplinary, peer-reviewed and open access academic journal devoted to pushing forward the approaches to and possibilities for publishing creative media-based research. 

ISSN: 2631-6773

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AIMS & SCOPE

An interdisciplinary, peer-reviewed and open access academic journal devoted to pushing forward the approaches to and possibilities for publishing creative media-based research.

 

Championing critical rigour and creative reflection, the International Journal of Creative
Media Research specialises in capturing the emerging tools, approaches and methods of
practice-based and practice-led research. The journal publishes original screen-based,
sound-based, time-based and experiential forms of creative media research, spanning works
of film, music, media art, creative and digital writing, curation practice, multiplatform and
ludic artefacts that contribute to fields across Media and Game Studies, Communication and
Cultural Studies, Art and Design, Music, Creative Writing, Drama, Dance, Performing Arts,
Film and Screen Studies, or Education.

 

International in scope, the journal’s editorial board includes artists, scholars, writers, musicians, performers, technologists, designers, filmmakers and educators from around the world, and benefits from a network of partner institutions formed via the Global Academy of Liberal Arts at Bath Spa University.

 

Submission types span four categories: Single-Piece Explorations; Multi-Piece Portfolios; Practice Discoveries; and Issues in Creative Practice Research.

 

The journal is based at Bath Spa University and hosted by The Centre for Media Research in association with all three University-wide Research Centres: The Centre for Cultural and Creative Industries, The Centre for Transnational Creativity and Education, and The Centre for Environmental Humanities

 

We publish a mix of open call issues based on any topic relevant to the journal’s scope and themed special issues, usually developed with a guest editor, that aim to contribute new research to one of The Centre for Media Research’s three core areas of specialism: Digital Materialities, Film & Social Context, or Play & Multiplatform.

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