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    Nazaré and Immersive Media: New Approaches to Cultural Heritage through Mixing Old and New Media

    Nazaré and Immersive Media: New Approaches to Cultural Heritage through Mixing Old and New Media

    209
    “I am not really sure how to explain”: Marketing Augmented Reality Experiences to New Audiences

    “I am not really sure how to explain”: Marketing Augmented Reality Experiences to New Audiences

    225
    Audience as Co-writers: Using Conversational AI to Deliver Audience Agency in a Participatory Drama

    Audience as Co-writers: Using Conversational AI to Deliver Audience Agency in a Participatory Drama

    154
    Inverting the ‘Black Box’ of Technology: The Digital Ghost Hunt

    Inverting the ‘Black Box’ of Technology: The Digital Ghost Hunt

    109
    Is This Even Possible?: Co-creating University and Industry Learnings for Immersive Experiences

    Is This Even Possible?: Co-creating University and Industry Learnings for Immersive Experiences

    76
    (In-)Between Spaces: Challenges in Defining the Experience of Space in Mixed Reality Art Exhibitions

    (In-)Between Spaces: Challenges in Defining the Experience of Space in Mixed Reality Art Exhibitions

    139
    The ‘Truth of Sound’: Exploring Immersive Location Sound Recording in Realist Filmmaking

    The ‘Truth of Sound’: Exploring Immersive Location Sound Recording in Realist Filmmaking

    289
    Dis_place: Reflections on Creating Mixed Reality Performance using Virtual Reality Technologies

    Dis_place: Reflections on Creating Mixed Reality Performance using Virtual Reality Technologies

    240
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    An interdisciplinary, peer-reviewed and open access academic journal devoted to pushing forward the approaches to and possibilities for publishing creative media-based research. 

    ISSN: 2631-6773

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